Jul 11, 2007, 08:23 AM // 08:23
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#1
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Emo Goth Italics
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Un-Nerf Avatar Of Melandru!
Avatar of Melandru is an awsome skill - but the energy needed is HUGE,it could do with the cost put down to 15 or 20,but in my opinion 25 energy for 100 extra health and condition immunity...might as well make the skill better energy-wise.
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Jul 11, 2007, 08:47 AM // 08:47
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#2
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Academy Page
Join Date: Dec 2006
Location: belgrade
Profession: E/
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being imune to conditions itself its worth 25 mana alone not to mention +100hp
/unsigned
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Jul 11, 2007, 09:20 AM // 09:20
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#3
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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Just bring a positive energy set to use when switching.
P.S. There is no such thing as a 20 energy skill in Guild Wars.
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Jul 11, 2007, 09:59 AM // 09:59
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#4
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Forge Runner
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Immune to all condition warrior shutdown, deep wounds and an extra +100 HP is definitely worth a 25 energy cost.
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Jul 11, 2007, 10:03 AM // 10:03
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#5
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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You mean nerf it right?
even 50energy is worth condition immunity
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Jul 11, 2007, 10:20 AM // 10:20
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#6
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Krytan Explorer
Join Date: Jan 2007
Location: Almkerk, The Netherlands
Profession: P/W
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No Blind? No Cripple? 25 Energy?
Yes thx
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Jul 11, 2007, 10:39 AM // 10:39
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#7
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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25 energy is good enough even if it didn't give a health bonus.
The energy needed for the skill is HUGE , Because the effect of the skill is HUGE.
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Jul 11, 2007, 02:57 PM // 14:57
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#8
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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PvE-wise 25 energy is a lot.
PvP-wise 25 energy is a darn good bargain.
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Jul 11, 2007, 03:19 PM // 15:19
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#9
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Thats true prism,but then again.
Swapping to a staff casting AoM is easier in pve then it is in pvp, i mean especially when the opposing team knows your a melandrus, they will want to interrupt you.
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Jul 11, 2007, 03:42 PM // 15:42
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#10
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Let's not forget Eternal Aura these days either..
Wearying strike spam is still nice in PvE, since nothing lives longer than 5 seconds anyway.
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Jul 12, 2007, 05:33 AM // 05:33
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#11
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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I'm pretty sure it still needs a nerf. It is like god like when it is up, especially at VoD.
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Jul 12, 2007, 06:36 AM // 06:36
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#12
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Forge Runner
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I would rather they buff the other avatars to bring them up to AoM effectiveness, than nerf AoM down into the depths of Ether Renewal hell.
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Jul 12, 2007, 10:41 AM // 10:41
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#13
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Norway
Profession: D/
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Fragility > AoM
I agree that the energy cost is a bit much for pve (dervish maximum innate mp is 25), since AoM really isn't *that* hot compared to balthazar there. It's more convenient to just bring a condition remover and Vital Boon.
Haven't noticed any uselessness of it in pvp. I see plenty of people using it.
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Jul 12, 2007, 12:05 PM // 12:05
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#14
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by MrFuzzles
Haven't noticed any uselessness of it in pvp. I see plenty of people using it.
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It's a crazy skill in PvP.
Extra 100 health + no deep wound = You can't hurt me.
Immunity to conditions = I spam wearying strike on recharge and you can't blind or cripple me.
As many others have said, bring a high energy set and switch to it when you want to cast your AoM.
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Jul 12, 2007, 03:12 PM // 15:12
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#15
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Being immune to Dazing is reason enough alone to keep it at 25E.
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Jul 12, 2007, 08:13 PM // 20:13
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#16
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Lord Mendes
It's a crazy skill in PvP.
Extra 100 health + no deep wound = You can't hurt me.
Immunity to conditions = I spam wearying strike on recharge and you can't blind or cripple me.
As many others have said, bring a high energy set and switch to it when you want to cast your AoM.
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The person you were quoting agreed with you (he used a weird verb structure so it was confusing, but NOT noticing any uselessness = noticing its usefulness.
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Jul 12, 2007, 09:33 PM // 21:33
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#17
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Emo Goth Italics
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well if you think about it,youve got the condition removal from skills such as purge conditions and remove condition(when used on a dif char,ofc) with remove condition being really spammable and vital boon is all the extra health you need which can be as much as AoM with high earth prayers
EDIT:not to mention condition time decreasing skills like featherfoots grace and recovery
Last edited by Tyla; Jul 12, 2007 at 09:38 PM // 21:38..
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Jul 12, 2007, 10:20 PM // 22:20
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#18
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It has never been nerfed just get +5 e Scythe.
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Jul 13, 2007, 02:54 AM // 02:54
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#19
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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It was nerfed, but not in the way the OP seems to indicate. Used to offer a larger health increase, but energy has always been 25.
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Jul 13, 2007, 04:05 AM // 04:05
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#20
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Academy Page
Join Date: Apr 2006
Guild: Red Lightning Brigade [RLB]
Profession: A/Mo
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I also would like to add that it is 25 because a normal dervish's energy base is 25. Meaning when you get a Death Penalty you cant boost your self back to a status where you basically are saying wow ive got a Death Penalty but im equal or better than a normal 20 without a DP!
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